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 Post subject: Re: New Cursor
 Post Posted: Mon Apr 28, 2014 6:45 pm 
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Murphy was out for a ride yesterday ;)

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 Post subject: Re: New Cursor
 Post Posted: Mon Apr 28, 2014 7:48 pm 
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Deactivate the Mod, go to the mod folder in the mod manager. Remove the Screens folder from the 2.29 mod. Mods/Underverse 2.29 /Data/SCREENS. Then Reactivate the Mod. This will result in using the Original Freelancer pointer. :-)

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 Post subject: Re: New Cursor
 Post Posted: Mon Apr 28, 2014 8:47 pm 
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Maybe so, Goul. lol

Thanks Asmo, I got it to work. I just went into MS Games>Freelancer and got the cursor then, added it to my Freelancer_UV folder and it was done. Never uninstalled the mod or, anything. Yesterday, I was doing it all through the FLMM. Just got tired of uninstalling and reinstalling the mod. Then, I logged back in game and it was there. :)

In my Microsoft Games folder, I got like 9 different Freelancer installs and one virgin install. I got the cursor from that one.

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 Post subject: Re: New Cursor
 Post Posted: Sun Jan 14, 2018 8:23 pm 
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HunterKiller wrote:
Maybe so, Goul. lol

Thanks Asmo, I got it to work. I just went into MS Games>Freelancer and got the cursor then, added it to my Freelancer_UV folder and it was done. Never uninstalled the mod or, anything. Yesterday, I was doing it all through the FLMM. Just got tired of uninstalling and reinstalling the mod. Then, I logged back in game and it was there. :)

In my Microsoft Games folder, I got like 9 different Freelancer installs and one virgin install. I got the cursor from that one.



Thanks :-D I never could that pointer back

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 Post subject: Re: New Cursor
 Post Posted: Mon Jan 15, 2018 12:54 pm 
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I like just using the original cursor that come with the game, myself. Suits me just fine. uv30

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 Post subject: Re: New Cursor
 Post Posted: Mon Jan 15, 2018 9:43 pm 
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yep, the original cursor is still there, but you have to delete the new one and rename the old one by removing its new extension, remove cursor.txm, and rename the cursor.txm.flmmbak to cursor.txm

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 Post subject: Re: New Cursor
 Post Posted: Tue Jan 16, 2018 6:11 pm 
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OK, thanks.

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 Post subject: Re: New Cursor
 Post Posted: Wed Jan 17, 2018 8:44 pm 
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and it does not seem to make any problems when you remove/change the mod

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