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 Post subject: Re: 2.29 progress
 Post Posted: Sun Dec 22, 2013 8:33 am 
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This Look Great !

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 Post subject: Re: 2.29 progress
 Post Posted: Mon Dec 23, 2013 1:50 pm 
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My baby is fixed! You're all in big, BIG trouble now... uv9


Great job Dwn... can't wait! uv1

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 Post subject: Re: 2.29 progress
 Post Posted: Tue Dec 24, 2013 8:47 am 
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uv19

Any idea when this release will become public?
Maybe a Christmas present uv27
Perhaps a New Years gift at midnight...one can only dream uv45
What i have seen and read so far..well you RIP guys/gals never cease
to amaze and astonish us mere mortals.
Hats off to ya all , and to all a happy and joyous Holiday Season...
Neuro uv24

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 Post subject: Re: 2.29 progress
 Post Posted: Tue Dec 24, 2013 12:36 pm 
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Whatever time this releases I'll be ready :) Looks like Dwn had some fun this time :) Merry Christmas all!

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 Post subject: Re: 2.29 progress
 Post Posted: Tue Dec 24, 2013 7:16 pm 
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*sniff sniff* No, Whitestar or Darkstar Battleships still? *sniff*

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 Post subject: Re: 2.29 progress
 Post Posted: Tue Dec 24, 2013 10:52 pm 
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I guess, if i can find a good workable 3d model of one and get permission to use the wireframe, I can accomodate that request ... a Whitestar in here would be awesome :)

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 Post subject: Re: 2.29 progress
 Post Posted: Thu Dec 26, 2013 5:48 am 
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[Dx]Red_Phoenix wrote:
I guess, if i can find a good workable 3d model of one and get permission to use the wireframe, I can accomodate that request ... a Whitestar in here would be awesome :)


All sci-fi ships are available in FL format already , Darkstar-Bluestar-Whitestar-Normandy-Andromeda and few hundreds more :)

I saw them all and I've piloted them all uv20

No idea about permission to use :(

My fav is Normandy SR2 btw uv16

Attachment:
screen13.jpg


To see them all in UV......... I don't think so bud , not that tale ;)


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 Post subject: Re: 2.29 progress
 Post Posted: Thu Dec 26, 2013 11:55 am 
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Good point. What I'd like to see, just my own two cents - are more riddick based ship designs in game. I know so far there haven't been many but... like the fighters the pilots were flying above new mecca trying to force Riddick down when he was responding to the bounty... or some form of a leaner, meaner maru (lol)

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 Post subject: Re: 2.29 progress
 Post Posted: Thu Dec 26, 2013 1:32 pm 
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(V)_(°:°)_(V)

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 Post subject: Re: 2.29 progress
 Post Posted: Thu Dec 26, 2013 2:40 pm 
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[Dx]Red_Phoenix wrote:
... or some form of a leaner, meaner maru (lol)


Hehe.
Cesar Milan says "No matter , how big or how small dog is. All is about proper energy" uv16 uv16
Same with ships - small or big , fast or slow doesn't any matter - use what U got , even well used sipper can be deadly weapon . uv1

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 Post subject: Re: 2.29 progress
 Post Posted: Fri Dec 27, 2013 2:29 am 
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I've never seen any Riddick ships, anywhere in Freelancer and always wondered as to this server, being based on the movie, why there has never been any?

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 Post subject: Re: 2.29 progress
 Post Posted: Fri Dec 27, 2013 2:33 am 
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Because, except for JC, none of us are ship builders. :)


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 Post subject: Re: 2.29 progress
 Post Posted: Fri Dec 27, 2013 2:35 am 
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Well, where is he?

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 Post subject: Re: 2.29 progress
 Post Posted: Fri Dec 27, 2013 2:41 am 
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[RIP]DwnUndr wrote:
I'm going to see if I can convert this to a 4k fighting arena for this release. Pain in the arse, they use a single sided texture for the trees and the glass and make it show on both sides with a Dc command. Kinda screws up the solidity of the inside of the glass. Crossing my fingers that I can get it sorted in time.


You mean access to the inside of the Bio-dome for the fights? That would be cool. uv24

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 Post subject: Re: 2.29 progress
 Post Posted: Sat Dec 28, 2013 5:23 am 
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At VHF Madness last night someone mentioned that I should cover Goultek's Rock in Phrog colors. So I did! And the others as well.
I searched the 'net and found these:


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