Author |
Message |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Sun Jan 29, 2023 2:58 pm
|
|
Replies: 41 Views: 402
|
making inside objecs seems pretty simple for this project, but I do need someone gifted in 3D physics, if you know someone please tell me. I can handle most of the coding but 3D pysics is beond my capability |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Sun Jan 29, 2023 6:14 am
|
|
Replies: 41 Views: 402
|
[RIP]DwnUndr wrote: Ant and I would love to have fast firing flares that stick to the windshield and do gradual damage!
a new weapon system? |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Sat Jan 28, 2023 5:57 pm
|
|
Replies: 41 Views: 402
|
come on sev, you can do bettere, I am already working on a fix to have sevs chars kill moon chars in one or two shots, or do I?? |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Thu Jan 26, 2023 2:15 pm
|
|
Replies: 41 Views: 402
|
We need a name for the game and a name for the hero |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Thu Jan 26, 2023 2:04 pm
|
|
Replies: 41 Views: 402
|
I am aloso writing up what has to be done for this game besides FL basics, here is the list I have so far, add your ideas to it Player build his own base On bases and planets more rooms to setup the ship (guns, ammo/refills, extras) Another room to buy a ship, keep the bar from FL with it’s missions... |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Thu Jan 26, 2023 1:56 pm
|
|
Replies: 41 Views: 402
|
After 3 days of brain damage, I managed to merge to 64 bit system for this future game unlike FL which runs in 32 bits
The advantage of this is to be able to use all resources of modern systems such as running in really high memory usage |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Wed Jan 25, 2023 1:16 pm
|
|
Replies: 41 Views: 402
|
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Tue Jan 24, 2023 6:02 pm
|
|
Replies: 41 Views: 402
|
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Tue Jan 24, 2023 4:15 am
|
|
Replies: 41 Views: 402
|
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Mon Jan 23, 2023 2:21 pm
|
|
Replies: 41 Views: 402
|
Alright, all that sounds like an idea to have different shops for different equipemants. I would have 3 groups of equipment: Offensive (guns, missiles etc) Ammo and refills. Extra equipment (CMs, Shields, armor, power plants, engines etc) for the equipemnt sI will go for freelancer basics, lasers (g... |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Sun Jan 22, 2023 9:34 am
|
|
Replies: 41 Views: 402
|
For now I am gathering ideas for the projet |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Sun Jan 22, 2023 8:13 am
|
|
Replies: 41 Views: 402
|
{KEA}Moon wrote: My wishes for Freelancer 2 was always an addition of campaigns on the planets that you land on.
what kind of missions do you have in mind? |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Sun Jan 22, 2023 8:10 am
|
|
Replies: 41 Views: 402
|
Star citizen seems a good idea, but I think that they are overthinking it, simplicity often wins the gamer, having here and there some weird thing happening to graphics or physics is not an issue I beleive |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Tue Jan 17, 2023 3:47 pm
|
|
Replies: 41 Views: 402
|
As this future game will be in a more or less far future of our loves FL, we need a new name for the persona of the game |
|
 |
Forum: Freelancers Lounge Topic: Freelancer follow up |
[GLTC]Goultek |
Posted: Tue Jan 17, 2023 1:49 pm
|
|
Replies: 41 Views: 402
|
We could name it Freefucker, he fucks everyone over and kills em all lol.... ok, I'm otta here  |
|
 |
Sort by: |
|