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 Forum: Freelancers Lounge   Topic: Freelancer follow up

 Post subject: Re: Freelancer follow up
Posted: Sun Jan 29, 2023 1:36 pm 

Replies: 41
Views: 402


I made flares in Freelancer, generally used to light up dark areas. But mine stuck to ships as well, Ant had me lit up like a Christmas tree once while I sat still. No damage on those. They were very slow firing making it hard to hit a moving ship. And don't forget a fecal missile, splattering a bro...

 Forum: Freelancers Lounge   Topic: Freelancer follow up

 Post subject: Re: Freelancer follow up
Posted: Sat Jan 28, 2023 6:58 pm 

Replies: 41
Views: 402


Hehe. But the recoil from such a mighty weapon would damage his own ship 50% with each shot.

Ant and I would love to have fast firing flares that stick to the windshield and do gradual damage!

Names...still thinking about it

 Forum: Freelancers Lounge   Topic: LATEST BERTHESDA FIX ?

 Post subject: Re: LATEST BERTHESDA FIX ?
Posted: Tue Jan 24, 2023 6:29 pm 

Replies: 1
Views: 33


Saw this on reddit, they broke lots of stuff, mostly weapon-weight-reduction.
"A fix is in the works" lol

 Forum: Freelancers Lounge   Topic: Freelancer follow up

 Post subject: Re: Freelancer follow up
Posted: Mon Jan 23, 2023 6:47 pm 

Replies: 41
Views: 402


It would be cool for a player to own (even build) their personal base. My hope would be that this base could not be attacked or damaged by other players (because for sure 4 players would gang up to destroy any base you could make). Or perhaps you could build inside of a 'cloud' and be invisible to s...

 Forum: Freelancers Lounge   Topic: Freelancer follow up

 Post subject: Re: Freelancer follow up
Posted: Mon Jan 16, 2023 5:31 pm 

Replies: 41
Views: 402


Hehe

 Forum: Freelancers Lounge   Topic: Freelancer follow up

 Post subject: Re: Freelancer follow up
Posted: Sun Jan 15, 2023 4:07 pm 

Replies: 41
Views: 402


I like the name ;) A cool feature would be a rotating visual of the ship as you place the desired turrets and missiles. Say you like to fight spiraling to the left, you can easily place your best turrets and missiles on the left side. Right now a player has to find and use programs to see where turr...

 Forum: Freelancers Lounge   Topic: Freelancer follow up

 Post subject: Re: Freelancer follow up
Posted: Thu Jan 12, 2023 9:22 pm 

Replies: 41
Views: 402


Freelancer used a 'trick' to pack things in, one which became a modelers nightmare. They shrank everything to about a tenth size. So when you built something complicated, like a new ship model, then shrank it to fit, many vertices that were 5 units apart are now occupying the same space leading to e...

 Forum: Freelancers Lounge   Topic: Freelancer follow up

 Post subject: Re: Freelancer follow up
Posted: Wed Jan 11, 2023 8:32 pm 

Replies: 41
Views: 402


Woot! I hate the gigantic tradelanes next to tiny planets. The original planet docking rings were ridiculous (which is why I removed them). How much can you pack into a system without glitches? If you can fit 50 planets and 50 bases maybe no need for multiple systems? Or, like many other games, just...

 Forum: Freelancers Lounge   Topic: Merry Xmas

 Post subject: Re: Merry Xmas
Posted: Sat Dec 24, 2022 9:21 pm 

Replies: 6
Views: 245


Merry Christmas!

 Forum: Welcome   Topic: Stopping by to say hello

Posted: Mon Oct 31, 2022 1:50 pm 

Replies: 1
Views: 343


Happy Halloween!

 Forum: Freelancers Lounge   Topic: spooky scorched map

 Post subject: Re: spooky scorched map
Posted: Fri Oct 28, 2022 8:49 pm 

Replies: 1
Views: 353


Sweet!

 Forum: Freelancers Lounge   Topic: Maps for The Pitt; Fallout 76

Posted: Mon Oct 17, 2022 3:35 pm 

Replies: 0
Views: 308


Ashes to Fire and Union Dues

 Forum: Freelancers Lounge   Topic: theyre gonna put me in the movies

Posted: Mon Oct 17, 2022 1:39 pm 

Replies: 2
Views: 437


Sweet!
I noticed the boss did not regenerate and it seemed to die underground. Guess a few bugs to still work out.

 Forum: Freelancers Lounge   Topic: pitt update

 Post subject: Re: pitt update
Posted: Tue Sep 13, 2022 5:17 pm 

Replies: 1
Views: 452


Lol, hustle Moon!

 Forum: Freelancers Lounge   Topic: Deus Ex Mundo

 Post subject: Re: Deus Ex Mundo
Posted: Tue Jul 12, 2022 6:09 pm 

Replies: 56
Views: 36863


You have put lots of hard work into this!
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