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[GLTC]sev98
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Post subject: UV 12.3 issues Posted: Tue Dec 26, 2017 7:55 pm |
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Joined: Tue Apr 28, 2009 6:42 pm Posts: 828 Location: Uk
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I had to do a complete fresh install to get the mod working grrr. However I find the launcher tends to load freelancer original and I get a crash, even from flmm. the mod is loaded and works as I have been to Sprague. I noticed in smeagols the background in the merchant is black as if something fails to load properly. Also in b2 you can get a marker for an exit from Sprague 300 k plus away. I had to go to it. managed to dock and then a ctd. Now problems relaunching grr.
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[RIP]DwnUndr
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Post subject: Re: UV 12.4 issues Posted: Tue Dec 26, 2017 8:44 pm |
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Joined: Sat Jan 05, 2008 7:47 am Posts: 7308 Location: Virginia
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Always over achieving hehe. Which ship and I will beam it to a safe base.
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[NEC]Gray_Mouser
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Post subject: Re: UV 12.4 issues Posted: Tue Dec 26, 2017 10:51 pm |
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Joined: Sun Jan 05, 2014 7:09 am Posts: 469
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Hmm he has already issues with 12.4 shortly after the launch of 12.3...
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[GLTC]sev98
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Post subject: Re: UV 12.4 issues Posted: Wed Dec 27, 2017 6:15 pm |
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Joined: Tue Apr 28, 2009 6:42 pm Posts: 828 Location: Uk
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I exited the base fine still in the core had to fly back to the other bases. no planetary exit.
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[RIP]DwnUndr
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Post subject: Re: UV 12.4 issues Posted: Wed Dec 27, 2017 6:58 pm |
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Joined: Sat Jan 05, 2008 7:47 am Posts: 7308 Location: Virginia
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The exit is outside the core base, at the sign that says 'planet core exit'
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[RIP]Soupman
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Post subject: Re: UV 12.4 issues Posted: Wed Dec 27, 2017 7:06 pm |
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Joined: Fri Jan 04, 2008 10:56 pm Posts: 2859 Location: Boston, mass
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[RIP]DwnUndr wrote: The exit is at the sign that says 'planet core exit' DOH 
_________________ NO SOUP 4 U !
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=TFO=Katarn
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Post subject: Re: UV 12.4 issues Posted: Wed Dec 27, 2017 9:49 pm |
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Joined: Mon Oct 12, 2009 7:43 am Posts: 335 Location: Netherlands
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Nice job with UV 12.3 and the Sprague core !! It looks great and the picture wall is very nice too. Basenames,cloudnames,base-staffnames,atmosphere,music,mining areas and NPC`s all great too. However i suddenly get very much ctd`s when i launch from any base in the UV. Never had any ctds here before.  Earlier on i saw one of the MET-guys online he had kinda the same problem? 
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[RIP]DwnUndr
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Post subject: Re: UV 12.4 issues Posted: Wed Dec 27, 2017 11:10 pm |
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Joined: Sat Jan 05, 2008 7:47 am Posts: 7308 Location: Virginia
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It seems as if the program I included called jflp might be causing some problems. That is Jasons Freelancer Patch and is used mainly for fixing widescreen issues. For players who have already tweaked newer video card/monitor entries, I suppose this could cause crashes. I never adjusted mine and have had no crashes.
Try this to see if this is the issue:
In your Freelancer folder navigate to the EXE folder and edit the dacom.ini file. Two entries above the blue.dll, add a semicolon at the jflp.dll entry to remove it. Let me know if crashes stop.
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=TFO=Katarn
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Post subject: Re: UV 12.4 issues Posted: Thu Dec 28, 2017 8:32 am |
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Joined: Mon Oct 12, 2009 7:43 am Posts: 335 Location: Netherlands
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Hi Dwn. Edited that file the way you said. Not the one in my microsoft games map (it said read only/couldn`t change it) ,but the one in the UV 12.3 Map in the mods map from mod manager 1.3. Then reloaded the mod in the manager and yes there is a ; before Jflp.dll in Dacom.ini file in EXE map now. Reloaded game but unfortunately at 2nd launch from a base i already had a ctd again.  UPDATE:Last hour launched to space at least 10 times without a problem!! 
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[NEC]MsLeFaye
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Post subject: Re: UV 12.3 issues Posted: Thu Dec 28, 2017 7:30 pm |
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Joined: Sun Jan 03, 2010 1:10 am Posts: 275 Location: Alabama USA
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I have been having similar issues as has new guy that came on last night. Not sure if it is Jason's Freelancer patch or something else, but never had so many crash to desktop errors landing various places and taking off various places with various ships, Jaws, Quest Finder, Dependable, etc.
_________________ Crossing the Threshold spawns the Holy Half Dead, for Necromongers you may kept what you kill! As the sixth Lord Marshall decreed, "for those races unwilling to convert, their penance shall be infanticide." Never Enough Corpses
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HunterKiller
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Post subject: Re: UV 12.3 issues Posted: Fri Dec 29, 2017 4:47 pm |
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Joined: Thu Jul 24, 2008 6:23 am Posts: 4200 Location: Nunya
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No issues here, yet.
_________________ Mission accomplished.Freelancer, 20 Years & Still Playing
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=TFO=Katarn
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Post subject: Re: UV 12.3 issues Posted: Fri Dec 29, 2017 8:06 pm |
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Joined: Mon Oct 12, 2009 7:43 am Posts: 335 Location: Netherlands
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Outside of Sprague i was oke. Then 1st crash when launching from platform into sprague, 2nd crash at launching from Kat`s bar, 3th crash when launching from platform to exit planetary core. 
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[GLTC]sev98
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Post subject: Re: UV 12.3 issues Posted: Fri Dec 29, 2017 9:08 pm |
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Joined: Tue Apr 28, 2009 6:42 pm Posts: 828 Location: Uk
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when I launch freelancer I am getting the vanilla game even with mod installed and launched from flmm, puzzled???
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[RIP]DwnUndr
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Post subject: Re: UV 12.3 issues Posted: Fri Dec 29, 2017 11:10 pm |
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Joined: Sat Jan 05, 2008 7:47 am Posts: 7308 Location: Virginia
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The 'launch' button inside FLMM is buggy, don't use that one. It usually crashes me.
When FLMM installed, were there any errors, like .dll did not load?
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[RIP]DwnUndr
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Post subject: Re: UV 12.3 issues Posted: Fri Dec 29, 2017 11:12 pm |
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Joined: Sat Jan 05, 2008 7:47 am Posts: 7308 Location: Virginia
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For those having crashes, try this...
Go to your Freelancer/EXE folder and save out the effects.dll to a safe location.
Then replace with this one and see if it helps
Standby, this was the wrong file, the new one is added to the end of this thread...
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